Jedi: Survivor - Jaro Tapal Lightsaber Textures

While on Star Wars Jedi: Survivor I worked with our Art Director Chris Sutton and our tech art team to develop the material customization system for BD-1, Blasters and Lightsabers. I created all base repeatable materials in Substance Designer in a relatively 'clean' state and then painted a set of specific wear masks for each piece in Substance Painter. Finally everything was brought together in a custom Unreal material to create the wear system that you see on the Workbench in the game.
For this Lightsaber I was tasked with closely recreating the materials on the Jaro Tapal saber from Jedi: Fallen Order and then making them work with our material customization system.
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Thanks to the following artists for their additional work on this Lightsaber:
Material Tech Art: Sam Knutson
Concept: Jordan Lamarre-Wan
High/Low Poly Modeling: Tim Wallace
https://www.artstation.com/samknudson3d
https://www.artstation.com/jroid
https://www.artstation.com/timaustinw