Jedi: Survivor - Model 13 Blaster Textures

While on Star Wars Jedi: Survivor I worked with our Art Director Chris Sutton and our tech art team to develop the material customization system for BD-1, Blasters and Lightsabers. I created all base repeatable materials in Substance Designer in a relatively 'clean' state and then painted a set of specific wear masks for each piece in Substance Painter. Finally everything was brought together in a custom Unreal material to create the wear system that you see on the Workbench in the game.
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Thanks to the following artists and outsourcers for their additional work on this Blaster:
Material Tech Art: Sam Knutson
Concept: Amy Fry
High/Low Poly Modeling: Ajilan Potter
https://www.artstation.com/samknudson3d
https://www.artstation.com/frizzlefry
https://www.artstation.com/ajilan