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Kurt Klockau is a 3D artist living in southern California. After his high school years at Interlochen Arts Academy and two years at the Kansas City Art Institute, Kurt moved out to Southern California to study with some of the most talented artists in the animation industry – learning from Paul Felix, Charles Zembillas, and Steve Silver – who solidified his knowledge of composition, shape design, color and background layout. Upon graduation, Kurt landed his first full time game job building and lighting environments for PS2 games. Since then he has spent the last 13 years in the game industry and has been tasked with many different roles – including character art, environment art, lighting, FX, camera design and management. He is currently working as a Lead Texture Artist at Turtle Rock Studios on Evolve.

 

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Maya

100%

Photoshop

100%

Zbrush

85%

Substance Designer/Painter

80%

Terrain Creation

85%
 

Team Management

95%

Outsource Management

40%
 

Shipped Titles:

  • Evolve – PS4, Xbox One, PC
  • Defiance – PS3, 360, PC
  • RIFT – PC
  • Cash Guns Chaos – PS3, PSP
  • Untold Legends: Warrior’s Code – PSP
  • Mortal Kombat: Shaolin Monks – PS2
  • Forgotten Realms: Demonstone – PS2
  • Terminator 3: Rise of the Machines – PS2, Xbox

Companies and Clients

  • Turtle Rock Studios
  • Trion Worlds, Inc
  • The Blimp Pilots, LLC
  • Sony Online Entertainment
  • Midway Games
  • Stormfront Studios
  • Black Ops Entertainment
  • MiniMe Books

Additional Skills and Programs:

  • Additional Program Knowledge: Quixel Suite, World Machine, Mudbox, Marmoset, Cryengine, Mari
  • 8 years in the role of Art Lead
  • Tools and Pipeline Development Experience
  • Heightmap Terrain Creation
  • Open World and MMO Console experience
  • CSM/Scrum Management Experience
  • Scheduling, Scope management and Risk assessment
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